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Vesper Linder Core Rules

Vesper Linder Game Introduction

This game is wild. And unlike anything you've ever played.

Meaning that aside from the redacted content available as a cheap and easy fill in supplement--it is literally a raw world published without regard to offending people, or even selling the game itself.

If you are part of the politically correct faintness of heart so in vogue today, be warned: this is not for you; it is not for your kind.

Far from smuggling a conservative point of view either, the game I have invented is not a story originating from this planet at all.

Death and Resurection

Resurrection

Let's face this game is rough, and your character is probably going to die. At least at some point. That's okay because characters in this world die all the time.

Resurrection magic is deeply embedded in the Linder fabric of space and matter. Consciousness never actually dies as it is made of light, and thus exists its host, the body at 'death.'

That is why souls travel all about everyone all the time, as planes and dimensions all share the exact same space-time as we know it. Dimensions and entities overlap and travel all throughout each other.

Combat



Unlike most role playing games, VL has 5 specific abilities or scores for combat: striking, dodging, blocking, counter attacking, and armor rating.

Hit Ability (HA)
Dodge Ability (DA)
Parry/Roll/Block Ability (PA)
Counter Attack (CA)
Armor Rating (AR)

Character Classes


Warlock

School of Magic: Metaphysical Consciousness

Traverser of planes and dimensions. 2nd Master of the Dead Lands.

Innate Proficiencies: Open Temporal Portal, Navigate Dead Lands

Ability Bonus

Warlock Full Profile

Sky Shaper

School of Magic: Metaphysical Consciousness

Shaper of sky matter and light. Master of Sky Xiolyns.

Dead Lander

School of Magic: Metaphysics

Experience Points

Experience buys nearly every kind of bonus for any related field.

Initial Experience Points

Add up all roll modifiers and multiply by 1,000

Player Character Creation

This consists of choosing a prefabricated race, class etc. or inventing one.

1. Roll abilities.
2. Choose a Race:
3. Choose a Class or Occupation.
4. Choose or invent proficiencies, and spells.

Racial Creation

1. Must be of humanoid nature, or able to possess the character abilities of VL and limited to those maximums.
2. Cannot be gigantic or too large.

Proficiency Creation

Vesper Linder Game Introduction

This game is wild. And unlike anything you've ever played.

Meaning that aside from the redacted content available as a cheap and easy fill in supplement--it is literally a raw world published without regard to offending people, or even selling the game itself.

If you are part of the politically correct faintness of heart so in vogue today, be warned: this is not for you; it is not for your kind.

Far from smuggling a conservative point of view either, the game I have invented is not a story originating from this planet at all.

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