A Way Down Work In Progress III

A Way Down Work In Progress II

Blackstar Cat

The Blackstar Cats are enchanted creatures who roam in homes and shops with a dark luminescent star right on their forehead that can cast dark magic. Their shadows can trap others if too much time is spent standing in them.

Pegasus Turtle

They make people slow down and smell the roses. Good souls that make people concentrate on the world around them. Also, as a defense mechanism, these turtles can slow down an entire radius around them of up to 30 ft. This works as a way of slowing the bleeding or progression of wounds, as well as enemies on the move against them.


The wailing of a woman who died on bad terms with the world. Her echoey screams are the sadness of her previous life. Hear it too much, and be drawn down with it.

Wick n' Wind

Sentient candles that tend to inhabit old castles and some kinds of dungeons. When blown out, inhaling the smoke will put the soul of the candle into whom ever took it in.

White Time Dragon

Light of any distance no matter how far, can't actually pass through or even among the wings of a Time Dragon, so everything in the effective contrails of its wake, leaves the appearance of the past as it was at the age of the Dragons birth, possibly Billions of years ago.


A peculiar town on the outskirts of Linderen City where all the townspeople where neck scarves and produce harvest magic for the fall.

Vesper Linder

Vesper Linder is a role playing game consisting of its own world, but able to be played in Dungeons & Dragons or Palladium books universes. It has rules for both game systems as well as its own rules.

You are welcome to play in whichever system you feel most comfortable. The VL system is more descriptive and comprehensive, and a bit more complex than D&D or Palladium in a sense, yet simpler in that a lot of the mechanisms of play are more direct and often more straightforward. It is up to you, there are stats and rules for all three systems, right here.

Shake Hands

Shake Hands are undead remnants of woodland skeletons that awaken upon passersby in the path it shoulders. They remain in the spot (always right on the side of a path in the woods) the original creature died in, and are confined to it, though those they encounter don't necessarily know this. Their distinguishing characteristic seems to be a trademark skeletal hand of whatever creature it was, outstretched, jutting into the path as if to shake yours. The outstretched hand is no doubt an invitation of some kind.


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