Roll of 1d20. For 18 and above, roll an additional 1d10. Or, optionally roll 3d10 and add them up. Roll an additional 1d10 and add it as well, for roll of a natural 10 on the last initial die roll. Meaning, only 1 more die roll, not more, any additional rolls of 10 are ignored.
Endowed Magic (EM)
Intelligence*
Wisdom
Knowledge
Self Worth
Charisma
Strength
Dexterity
Agility
Beauty
Health
Endurance
One’s health score x 10 is one’s total starting hit points.
Universal Ability Roll Modifiers