A projection of self through the Dead Lands, into the Astral Plane itself, or into another point in the same space and time.
Rules:
GM gives out a number of word clues to the player about the place that they are trying to project to. The PC must then guess a certain number of objects or aspects from that realm in order to project.
Add Intelligence, Wisdom, and EM modifiers for total number of clues per duration. This is your AP modifier. GM mirrors a number of clues to match this total, relaying them to the PC.
Also called 'Garnawins' by the common tongue. They are single plate monoliths related to Enulites, that cast inverted sunlight through their imprinted holes. These cookie cutter holes are objects in other planes and dimensions.
Edna is a fortune telling lady, friend of the Telling Trees wood, the world over; who puts little fortune notes in random books. She is wholly unaware in most cases, of the fact that these fortunes, upon being rediscovered--animate the discoverer in some seriously new ways.
Ednas hang out in trinket stores and markets usually underneath piles of peoples little antiques they've sold to the shop. Many rumor that these trinkets also possess magical powers, to be bought at ones own risk.
The guarding lady of an Encyclopedia Cathedral. Also known as a 'Bone Cathedral,' housing all the dead of the Multiverse, as an 'accessible' library of the deceased.
The Gondons are a wealthy family whose legacy and lineage passed away long ago but whose spirits remain to protect the good for being the good.
They are also the resting place of all missing children of Linderen in particular, little girls who died in bondage and slavery.